Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Friday, January 9, 2015

Freighter Update

Well, working on clients' projects has really taken a lot of time away from personal stuff, but it's okay, as I'm eating and that's important. :) 

But I haven't given up on the spaceship stuff.  Doing more texturing.  The texturing and materials are almost done on the freighter.  All that's left is modelling the landing gear and putting in the hatches and ramps.








Dan

Tuesday, December 2, 2014

Freighter Update






Started texturing phase on the freighter. It's looking a bit worse for wear.




Have to fix the center parts of the hull plating where there are mirror artefacts in the texture mapping, as well as finish the landing gear and the texturing on some parts, like the wings and greeble sections, but otherwise, it's looking pretty far along, now, I think.

Dan

Friday, March 21, 2014

Nem Gate Sets Dressed and Painted

I just got some images back from my client, Tom, of one of the Nem Gate sets I made for him textured and prepared for appearance in the movie.  Interesting to see how different the lounge set looks like from what it appeared as without materials.






Still a WIP, of course, but it's getting there.  I did not render these out, or do the materials.  I only modelled the room geometry.

Dan

Monday, March 18, 2013

Plagarus Part Two Update (Again)

Working on a movie by yourself can be pretty daunting.  The biggest problem seems to be discouragement, believe it or not.  The general quality of all aspects of the film seem to suffer when one person has to work on basically everything.  And when you're a perfectionist who must send stuff out without being up to your standards...

Unfortunately, it actually may take more time and effort to coordinate with others than to simply do it all myself.  In the end, Plagarus won't be the best movie out there, but it'll be the best I can produce in the time frame we're looking at. :)




  
Considering that it's my first movie I've ever actually made, I'd say that's saying something.
 
Dan

Thursday, March 8, 2012

Ice Base Still Going

Still going on with the ice base.  I'm getting closer to completion, but there's still a lot to do.



Not happy with the lights around the access hole in the floor.  So I'm planning on using one of my nice pre-made lamp models to replace the look.  They come in a variety of shapes. =)



Dan

Monday, February 27, 2012

Ice Base


Another scene for a spaceship.  This is an ice base that I'm working on.  Not very thrilled with a lot of the details here, but oh well, things will get better. =)

Dan

Monday, January 30, 2012

Nearing the End

Almost done with this picture.


Still have a little more tweaking, but I'm getting sick of working on it. =D

Dan


Tuesday, January 24, 2012

Unnamed Freighter Continuing Work

Well, more work done on the unnamed freighter.  Almost ready to post on the storefronts.  Rendering one final turntable showing the ship in its pretty much completed state.


I've started work on a picture to showcase the freighter. =)




Getting close to finished, now. =)

Dan

Sunday, January 22, 2012

Working on Textures in Blender 2.61

An idea into nodes in the new Cycles renderer in Blender 2.61.  It's a bit cumbersome at first, but I'm sure it'll get easier with time.




Needing to add some specularity maps to the hull so it doesn't look so flat.  But we're nearing the end of exterior texturing, now.  Preparing to upload to storefronts.

Dan

Saturday, January 21, 2012

Unnamed Freighter Textures 2




So working on textures some more.  I was able to figure out how to fade out the textures a bit to let the geometry show through more.  Now we're getting somewhere!  I'm starting to like the direction this is going in.  Still have to add some decals and whatnot.  I'm not entirely sure how I'm going to do that, but we'll figure something out. =)

I'm not thrilled with the doors inside the hatches.  I've got to fix those up, now.  Otherwise, she's really starting to come together!

Dan

Friday, January 20, 2012

Unnamed Freighter Textures




I struggle with texturing.  It's not as easy as modeling for me, for some reason.  So far, we've got the general texture.  Still have to add the detail textures, like arrows and warnings and text.  Unfortunately, as seems to be the case with my textures, I'm not thrilled with how the model looks with the textures applied.

Hopefully it'll work.

Dan
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