Showing posts with label blender 3d. Show all posts
Showing posts with label blender 3d. Show all posts

Sunday, October 8, 2023

The Journey of Captain Tomas Lostra: A Cinematic Biography



Introducing Captain Tomas Lostra.  Embark on his adventure as we delve into the captivating tale of his early life. By 25, he had already made a name for himself in the Thrassi Navy as the sole survivor of a shipwreck which captivated the imaginations of Thrass for generations.  Despite his private struggles, he was tapped to be the Captain of the Starship Adamant, which went on to become the most famed starship of the Navy during the tumultuous final years of the Thrassi Republic.

Rendered in Blender 3D, with CG elements imported from Character Creator 4, iClone 8.  Compositing done in After Effects.  Voice generation completed using Eleven Labs' AI voice driving software.

Please consider supporting my channel: 
ko-fi.com/danbrowncgi

The following CG sets are used (available for sale on the sites below):
https://www.artstation.com/a/24896621
https://www.cgtrader.com/3d-models/interior/other/starship-command-center-high-poly-pbr

#blender3d #characteranimation #scifi #scifimovies #adamant #independentfilmmaker #spaceopera #spaceadventure #character #biography

Thursday, November 26, 2015

Adamant Completed! And a New Demo Reel

Hi all,

The (major) work on the Adamant is done. :D  I suppose I'll always be tinkering, making her better.  I suppose this could be chalked up to the fact that the ship always is in for refit as new technologies become available, right? :)






Also, a new demo reel for 2015, featuring the new ship!  The old demo reel was really starting to show its age, so I decided to bite the bullet and make a new one.  Not much room for stuff in only 2 minutes of video, so I had to be choosy.  I decided to show the work for Gingerbreed and a possible future concept web series I've been tinkering with called Starship: Adamant, which would feature short little snippets of various missions the Adamant goes on in her voyages. :)



Dan

Tuesday, October 20, 2015

Reworking the Adamant (Part 1)


Reworking the Adamant model.  Looking back on the two years I've had her, she's been a great ship, but now that I look at her with a more critical eye, there are some things I would have done differently to the geometry and model.  But, as it is, she's still nice.  Here's the original picture she appeared in:


The videos she's appeared in:


Her interior was seen in these images:





Redesign Plan:

1.) Update and finish the thing. Many new tools in Blender (such as retopo and ngons) are now available, or have been improved since the model was started nearly 3 years ago.  This makes it possible to build geometry that otherwise was much more difficult to do back then.  Also, my skills as a modeler have improved since then.

2.) Redesigning certain key elements and shapes. I was never happy with certain aspects of the ship's exterior (or interior, for that matter!).  Here are some of the changes I wanted to make:

  • The aft section of the nose, in particular wasn't very successful in my mind.  Currently, it's just too sharp a transition, especially in the orthographic elevation view.  Its line dips straight down, while the lines of the aft lower sections are far more curved and flowing.  This needs to be fixed in some manner.
  • The width of the lower forward section.  The forward section's lower area is too wide.  I've been wanting to give her a more sleek, narrower profile on the lower section for a while, to match the aft section's width more closely.
  • The aft landing bay, which I changed already, was too sharp and didn't fit with the motif of the ship very well.  The lines leading up to it are relatively curved and flowing, and the sharp 90 degree end where the door is just didn't seem to fit very well.  
  • There were also several areas where angles were visible instead of smoothly curving surfaces.  Going back and remodeling those areas is better than staring at them and cringing every time.  
  • Building new turrets. Instead of the extremely low-poly versions that I had previously, I hope to have specially modeled turrets which all work and can be fired simultaneously or in groups, without the need for a lot of extra work.
  • Interior remodel.  I'm planning on remodeling the all of the current sets.  I'm just not happy with currently, in particular the lack of detail.  The floors and color-scheme may remain, but the lighting is so flat and even that it's very difficult to make interesting images using them.  Cycles has come a long way with interior lighting these past two years, so it's time to build out geometry which takes advantage of that.

3.) Materials! Cycles renderer now has some pretty nice procedural materials which will be useful on the Adamant.  The issues with UV unwrapping such an incredibly complex model are too daunting for someone like me with almost no free time on his hands.  Proper UV unwrapping really takes a more dedicated texture/material artist than I am.

4.) Prep for the big screen. Getting the ship ready for HD renders, up to 4k resolution and above will ensure her usefulness for years to come.  I'm hoping to include Adamant or one of her sisters in a film in the future.  We'll see.

Work done so far:





Here's the in-fiction lore for the Palatine Class Cruiser.



THE PALATINE CRUISER is a starship class in operation from the late 20th to mid 25th centuries in the Thrassi Republic. The first ship of this class, Palatine (SSC – 001) was launched on 10/16/1,981 M.E. The last ship of the class, Adjudicator (SSC - 020), was commissioned on 10/18/2,000 M.E. They are the largest ship class ever used by the Thrassi Navy. The original design of the ship was produced by Lethmarp Industries, and was considered revolutionary for its time

There are still 5 Palatine cruisers in operation as of this printing (2,500 M.E.), all of them still being used despite being in space for some 500 years.

Known for their signature shape and design, as well as their traditional white paint (called “Armor White 1a” by the Thrassi Navy), they were called “White Ghosts” by many Trisst and pirates for the fact these were often spied upon by a Palatine without knowing it, and were often apprehended by them with no warning.

Palatine cruisers are the only starship in the Thrassi Navy with the “SSC” prefix for their duty numbers. SSC is an acronym which stands for “Star Ship Cruiser”, and was intended as a special designation reserved for Palatine class cruisers alone. All other ships of the Thrassi Navy employed the traditional TSS, short for “Thrassi Star Ship”

With the introduction of the Trisst Doruus class battleship in 1,940 M.E., and its continuing reign as supreme spaceship of the Lathkos Sector, the Thrassi Republic found itself in need of a flagship vessel as well-armed as the Doruus. When it was discovered the cost of building a rival to the battleship was so outrageously expensive that it would bankrupt the dwindling Thrassi coffers, the Thrassi government sought instead to build an immense fleet of smaller, more nimble space vessels as part of its defense force. It was thought that a huge array of small ships could elude the ponderous and relatively rare Trisst Battleship, should war break out. The Thrass also focused on building a fleet of nimble fighter craft, choosing speed, maneuverability and sheer numbers to counter the Trisst fleet, which focused on only 100 gargantuan Doruus battleships and only a few more thousand support craft.

Over the years, as the tenuous peace continued between the Thrass and Trisst, the Republic began thinking again of devoting resources to a larger, more general purpose space vessel, capable of an extremely wide array of deployments and missions. It was not until 1,976 M.E. that the Thrassi Republic finally mustered the will to build such a vessel.

Because of the Thrassi lack of experience for building larger starships, Lethmarp Industries, the famed Isusian shipbuilders who provided the vessels for the Isus Collection for millenniums, were tapped by the Republic to build the Thrassi dream ship. In 1,981, the first Palatine class space cruiser was deployed in space, SSC-001 Palatine. The Palatine class cruiser was sold exclusively to the Thrassi Republic.

Although the Palatine class excelled in sensor and weaponry, they were reportedly slow, heavy and extremely expensive. The Republic tried to cram as much technology into as small a shell as possible so as to make the Palatine as affordable as it could be. Despite these efforts, however, the Palatine project was still prohibitively expensive, and construction was discontinued after the 20th vessel, Adjudicator, was commissioned in late 2,000 M.E. The cause of its discontinuation was cited as being because of the ship's immense size and construction cost. At 750 stretches long, and over a killostretch in width, it was one of the largest starships ever put to space in the Lathkos Sector's history, despite the vaunted efforts of the Republic Fleet to keep the size of the ship down. Each ship cost approximately 1 trillion jaspers to construct, with an additional 800 million jaspers per year to operate.

Characteristics

Boasting a crew complement of over 1,200, Palatine class cruisers were manned by Thrassi naval officers who had at least 2 years' experience due to the ship being so valuable. 

Palatine cruisers were renowned for their extremely impressive firepower, as well as the impregnability of their armor plating. They were used to project the Thrassi Navy's strength wherever the Thrass had the stomach to risk such valuable ships.

Featuring a hammerhead front and extremely broad wingspan with retractable warp bubble generators on the tips of the wings, Palatine cruisers really have no similar design in the entire Sector. This was on purpose, as the Thassi navy wanted their best starship to be instantly recognizable.

Palatine cruisers are extremely well-armed. Featuring up to 20 quad-laser turrets, with each barrel able to project a 60 gigajam (gj) ion-particle beam, the laser cannon turrets alone on the ship have greater destructive power than almost any other ship in the Sector, save for the Doruus battleship.

In addition to the laser turrets, Palatines also feature 6 forward facing heavy torpedo tubes, and numerous secondary launch tubes dispersed around the hull. 6 heavy 200 gj orbital bombardment single barrel turrets sit along the forward neck area of the ship, just behind the hammerhead section. 8 forward facing heavy blast cannons are fitted on the ends of the wings. These barrels are capable of projecting 300 gj beams and are, by far, the most powerful class of weapons available on any Palatine cruiser. 

After 1,986 M.E., several modifications were made to the Palatine's weaponry. Banks of new point-defense laser turrets were added when it was discovered missiles could pose a danger to the delicate sensor and electronic warfare masts atop the ship. All subsequent ships of the class launched with these modifications, and the 6 existing ships were fitted with these turrets.

The ship also boasts the best sensor and jamming technology available. A sensor resolution of 40 nanostretches at a distance of 1 light-year makes the Palatine class's e-war capabilities second to none. Many enemies have expressed surprise at being spied upon by a Palatine from extremely great distance without knowing it. This, despite being a ship over half a killo long, and not possessing any specialized stealth capabilities.

After 2,010 M.E., all Palatine cruisers remaining (by then, Bellicose had been destroyed in Operation: Hammerstop) were fitted with warp-disruption bubble generators (known as “snagnets”), capable of jamming the warp fields of approaching spacecraft and forcing them to drop out of light speed.

Interior Characteristics

The interior of the Palatine cruiser is luxurious, earning the crews of these vessels the reputation as “cruise ship passengers” more than naval officers. Following the traditionally clean styling the Thrassi Navy prefers, the ships are comfortable and warmly lit inside.

The ship's command deck, on the 12th level down from the top of the vessel, features some of the highest technology known to the Thrassi Republic, and even the Lathkos Sector. The Palatine was the first ship to employ holographic controls. This is especially of note in the helm console, which features a 3 dimensional hologram of the ship which the helm officer simply manipulates using his or her own hands. The ship's computer uses these inputs to fire the reaction control thrusters arrayed around the ship's hull. Palatine vessels were also unique in their use of robotic security sentries. These highly modified DLO-P robots had specialized software installed which made them formidable warriors, capable of successfully defending their vessel from boarding parties. They also served as bodyguards for any of the command staff who would venture to a hazardous planet's surface.The Palatine class cruiser had an official expected service life of upwards of 400 years, although with refits, it had a theoretically indefinite lifespan.

On 5 / 12 / 2,000, Bellicose was destroyed during Operation: Hammerstop. Because of the loss of the ship so rapidly to the Trisst battleship, many decried what they claimed as the uselessness of a such an expensive vessel.  Thus, many experts denounce the Palatine class as a mediocre vessel at best. This is not because of her design or manufacture, which were of the highest quality, but that the expense at which she was constructed and maintained meant she was deemed too valuable an asset to see any real combat situations, or situations where she would face peril or formidable odds. This is despite the fact that the ships were, in reality, extremely well-armed, durable, expertly designed and built, and more than capable of facing almost any threat posed against them, except, of course, a Trisst battleship.

Because of the loss of the Bellicose, and the severe damage Adamant suffered during the Drannica mission 5 years later, the Thrassi admiralty lost its stomach for sending their prized cruisers into harm's way.

Of all the vessels of the class which were constructed aside from Bellicose, 14 were later mothballed due to budget shortfalls, with 5 of those ships eventually being scrapped for spare parts for their 5 remaining active sisters. By 2,050, only Adamant, Reciprocity, Palatine, Harbinger and Truculent remained in active duty.

The ships were relegated to light mission duty, often being used to ensure the peace in outlying systems where there were no ships or weaponry which could ostensibly threaten them. They were almost never used to their original potential. Of all the ships in all of their missions, except Bellicose, Adamant sustained the greatest damage, during the Drannica mission. The damage done to her and the loss of Bellicose was sufficient enough to frighten the admiralty into sparing the ships from heavy military use, instead focusing on exploration or patrol missions in safe systems. Any pictures of the damage sustained by Adamant were suppressed so as not to anger the public over such a valuable and expensive vessel being used for a mission which they feared would be deemed meaningless.

The 9 mothballed Palatine class cruisers—known colloquially as “The Nine Ghosts”–are evidently stored in Koranna IV Construction Yards, their birthplace, under heavy guard, because of their obvious value to looters and ship thieves. If the Thrassi Republic ever needed them, these ships could be returned to active duty in less than 3 months, where they, despite their age, would still nearly double the amount of deliverable firepower of the Thrassi Navy's arsenal.



Friday, July 17, 2015

Commission Work

Received permission from the guys over at HiFi 3D to show the fun I've been having on their project up until now.  I've been commissioned to provide modelling for digital sets for their project, an indie film called Gingerbreed: The Motion PictureHere is a link to the project website.

Client provided over all set direction, as all the sets must interact with live action actors.  Therefore, at points where there is interaction (i.e., doors, consoles and whatnot), dimensions and placement of items must be precise.  Modelling only has been completed at this point, and they provided me with some preexisting geometry to use, and I built on that as I went.

Digital sets are listed in the order they've been worked on.  All modelling done in Blender 2.7x, to be exported to Maya for further work on shading, materials and lighting.

BRIDGE






The Bridge set had to fit inside the preexisting geometry of the front of the spacecraft that was already designed.  Additionally, all of the consoles, chairs and doors had to be exactly placed so that human actors could interact with them seamlessly.  Careful placement of interior elements made this possible.

MESS HALL


The Mess Hall turned out to be my personal favorite at this point in the ongoing project.  The client requested that there be as much non-tessellated detail as possible, to accommodate the close-ups that would be required in the scenes featuring this set.  Numerous greeble details sufficed for that purpose.  The couch turned out to be the greatest challenge in this set.

HANGAR COMPLEX









The Hangar Complex is actually two sets connected to each other--a large storage chamber, and a smaller chamber attached to the first level of the hangar.  This room had numerous pieces that were already constructed that the client requested to be extrapolated through the rest of the room.  These meshes included the main floor, the crates and the corrugated exterior walls.  Only one corner of the room was modeled.  The rest had to be modeled from scratch.


Still work to do on the project, so more updates on the way whenever I finish them.

Hope everyone is doing awesome.

Dan

Wednesday, June 24, 2015

New Uploaded Model

Well it's been a bit of time since my last update.  I've been extremely busy with commissions, and haven't been able to share much of it since I'm under NDAs.   But, a little bit of a respite this week, so I decided to finally finish the ship interior I was working on earlier this year and upload it to the various storefronts.

I give you the Spaceship Interior C HD!



















Dan

Tuesday, February 17, 2015

Commission Project: WIP, and New Workstation

Finally, a commission I can actually share WIPs on.  Here's a set I've been working on, and is nearing completion.





This is a digital set for an indie film currently in production.  The challenge lies in the fact that there are several parts of the set which must be interacted with by live action actors.  Two actors will be placed in this scene using green screen.  Both are interacting with consoles which are very specifically placed.

In addition to the actors, there will also be three monitors which will be present on the practical set.  This requires close coordination with the client to make sure our camera angles and placement of the practical (real life) assets coordinates seamlessly with the location of place holders on the digital set.

Thankfully, there are no moving shots in this scene.  All shots are from a stationary camera.  There are four vantage points.  Camera information must be shared between the digital artist and the director so that he knows how to shoot the live action parts in a way that seamlessly mesh with the digital elements.  The information involves exact coordinates of the camera, rotation in degrees, lens angle, focal length, even what brand of camera was used.

Without this careful sharing of information between digital artist and director, it could lead to discrepancies between the digital and live action aspects of the finished shot, even the slightest of which having the distinct probability of destroying the credibility of the shot.

To conserve system resources, only what is absolutely necessary is actually modeled.  The set itself is simply this:


High resolution videos are used as the textures for some of the screens.  These are 600 frames long and are looping.  A render at full resolution for background plates will take about a day to complete.

And now, the new workstation I built.  It was time for a serious upgrade.  Ever since my other current client had to order me a new workstation from Boxx (which, by the way, I highly recommend that company), because the previous machine was no longer making it, I've been wanting to upgrade.  This was my chance.

New Workstation Stats:

Intel Core i7 4790k 4.0 GHZ quad-core processor
Nvidia GTX 980 ACX 2.0 4GB GDDR5
ASUS Z97-A motherboard
16 GB DDR3 dual-channel RAM
240 GB SSD
Antec P-100 Case

Some nifty unboxing/construction pics:

Everything arrived apparently undamaged
The CPU - Intel Core i7 4790k 4-core CPU 4.0 GHZ

CPU seated on motherboard.  Yes,  I accidentally touched the surface of the CPU and had to clean it using 91% alcohol
CPU cooling and RAM banks added

Motherboard, with power supply and graphics card installed in case.  Ready for wiring

Fully wired up...scarey moment of first power up approaching...

It worked despite the extremely unprofessional, untidy construction environment!
I apologize for the extremely unprofessional photography...as well as my equally unprofessional temporary testing set-up in my parents' living room.

And testing:

Nova Bench Score.  It was really hurt by the small size of the SSD partition which I have Windows installed on

Windows Experience Rating

BMW27 Benchmark test.  Time: 1:31.24 (GPU). (Benchmark Download Here)
So, not too shabby, I guess.  It's a good upgrade and should last a good while.

Hope everyone is doing great.

Dan
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