Thursday, April 24, 2014

Plagarus Part Two Released

Hope everyone enjoys it.  Watch in 720p full screen for best results.  It has English closed captioning as well.  This represents several months' worth of work all squeezed into just 2 and a half minutes.  Film making is tedious, slow and hard to do.  But if at least a few people enjoy it, then it was worth it as far as I'm concerned.

So, I hope someone out there likes it.

Thanks to Danny Rivera for helping me out on recording the voice overs and then doing the voice effects afterwards.  Thanks to the Blender community for their help, and thanks to the Blender Institute for making Blender.  I wish there was more one could do to promote such a great piece of software, but I guess the best way to do it is to produce as good art as we can with it so people can see it for what it is.

Hopefully, we get Part 3 out a little sooner this time.


Tuesday, April 22, 2014

Plagarus Part II Scoring Nearly Done

After this bit, it's probably posting time.  It's not perfect, mind you, but what can you do on a shoestring budget?

Danny had some problems with other projects and was unfortunately too tied up to really help out with the score for Part II.  Fortunately, I do own a selection of royalty free music I purchased about a year ago, which is fairly good.  Using Sonic Fire Pro, I'm able to time the music appropriately.

It's a pretty good program.  Only a few crashes once in a very great while for me, and it's useful for what I need it to do.  So I'm happy, more or less.  Of course, we could always use John Williams to score a little here and there pro bono, but, you know, we could all dream, right?

Looking at about 2 or 3 more days, depending on work and whatnot.  Working two jobs is murder, I'll tell you that...

Hope you're all doing better than I am!


Tuesday, April 15, 2014

Friday, April 11, 2014

Commercial Work from back in 2012

Commercial work for an ad agency I was sub contracted under to make a CG sequence for a commercial.  This was made in Blender.  The client was reportedly pleased with the result.


Thursday, April 10, 2014

Nem Gate Work

More work on the indie film Nem Gate.  This has been an extremely challenging set.  It needs to fit inside an existing building, and it has a large number of components.  It is seen both from the perspective of a small control room (previously modelled) and from outside, as well and must connect to the outside of the building for a couple of shots.

Add to all this the usual challenges of designing the aesthetics of the concept, and you get an interesting challenge, that's for sure.  We're finally getting somewhere, but it is still very much in a messy work-in-progress state, I'm afraid.  So please keep that in mind.

It's unlikely that the exterior will be so brightly lit, but I figured I'd load in some detail just in case we've got some close-up shots here and there that'll need something in the background.

From the perspective of the control room built earlier

And this the control room set built earlier that connects to this hangar.

Hope you're all having a good day.

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