Sunday, May 6, 2012

Adamant Dimensions

Someone wondered how big the Adamant was.  Here's a run-down on her stats:

Length from bow to end of armor hull: 403 meters (1,322 feet)

Height from lowest point to highest point of armor hull: 318 meters (1,043 feet)

Width from tips of wings: 541 meters (1,774 feet)

Width of body: 192 meters (629 feet)

The speck next to the gunship is an average height man.

She's a big, beautiful ship. =D


Saturday, May 5, 2012

Adamant Turntable in Cycles

Well, another boring turntable. =D  This time it's of Adamant.  Rendered in Cycles, now, she's looking a fair bit prettier than she did in Blender Internal! =)

Hopefully you all like it.

Thursday, May 3, 2012

Turret Beam Test

So I made a blast beam turret for the Adamant. This is a test to show off the aiming and firing. It's very quickly put together, so it's not supposed to be professional, and there are currently no real details on the turret, but this gives you an idea, hopefully. =)

The laser beam itself is a simple 8 quads arrayed in radial fashion and given a stretch-to constraint, which is tied to a target empty which the turret also is constrained to.

The beam is given an emission material in Cycles and a beam texture with an alpha map to give it fall-off and then it's rendered. Voila, a laser beam cannon! =D

Hope you're all doing awesome!


Wednesday, May 2, 2012

SSC Adamant Details

SSC Adamant is still in production.  I just took a hiatus from her for a bit.  Now she's getting the love and attention she deserves once more! So I've started working on the interior, and adding working turrets!

The turret's parts are parented to empties, which all track via pivot points to a target empty.

The two empties on the barrels are used to control the barrels' recoil when the cannons fire. Two empties for four barrels. The cannons fire in pairs, so there's only a need for two empties instead of four.

All of these empties have constraints added to them which either prevent the empties from rotating on a certain axis or restrict them from rotating too much. The turret currently turns 360 degrees on its main axis, with the gun placement able to pivot 40 degrees on the x axis. All of this uses local transforms, and all the empties are ultimately parented to the base of the turret, which, in turn, is dropped anywhere on the ship I please. Quite a useful set-up, if I may say so, myself. =D

An AO render from Cycles.

I've also been working a little on modifying an old interior I made for another ship and making it for the Adamant instead. I figure since she's a naval vessel, she would be maintained to a very high standard. I assume Captain Lostra is also very meticulous about the upkeep of his ship as well, which would explain why the interior is quite immaculate. =)

All rendered in Cycles, obviously not with perfect results, but I prefer a bit of grain to my images as it gives a sense of organic film instead of perfect digital artificiality. =D

Hope you're all doing great!

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