Thursday, December 22, 2011

Adamant II Work In Progress

More work done today.  Also did a tutorial on how I model the hull plates. =)

Nearing the time when super detailing comes in.  

I still have to fix up the docking bays, and set the doors inside the hull.  Right now they're just place holders sitting outside the actual hull bulkhead.  I also have to detail the doors a lot.  Just because it interests me to do so. =D

Was considering changing the color of the paint scheme, but I'm really liking the dark gray and silver look.  It looks very menacing.

Work on the bridge coming next.  Have to design a control center for the grand lady.

And so another day finished. =)


Tuesday, December 20, 2011

Adamant II Still Work in Progress

Still working on Adamant II.  Getting a lot more fleshed out, now, and I'm generally happy with the direction it's going in.

Trying a new technique for this ship: low poly interiors for the windows.  It doesn't really pop as much as I'd like it to, but it's not so bad that I'll take it out, either.  Still some work to go on it.

Monday, December 19, 2011

Adamant II Update

Still to do:

--Add hull plates to rest of ship.
--Add more windows.
--Add greebles and doodads.
--Flesh out wings.
--Add turrets and launchers.
--Finish interior landing bays.

Thursday, December 15, 2011

Adamant II

New Adamant body style, following the Maller body style for original concept.  Going to add my own spin on it.  This is how I typically come up with spaceship designs. =)


Friday, December 9, 2011

Adamant Detailing Session

Super detailing stuff involves more than adding doodads to an object.  Greebles should have some kind of logical sense behind them, like they belong on the spaceship or scene.  Wires should go places, there should be rivets or bolts or plates of some kind.  Anything that makes sense.  If you have trouble figuring out what to add, look at reference images of various industrial machinery (i.e. rail road equipment from the 1920 - 70's, industrial yard trucks, heavy mining machines, etc...). But remember to add a sci-fi twist to it.

This will give you a good starting point, and, depending on the look you're trying to get, can give you stuff you don't actually have to modify very much.

Try it for yourself and you might be surprised by the results! =)

Still working on Adamant, hoping to get her space-worthy in a few weeks.

Have a great weekend, everyone!


Thursday, December 8, 2011

Retro Spaceship (Finished)

A spaceship I made a year ago and posted on store fronts.  I really like it, though it turned out to be less popular than I hoped it would. Oh well. =)


Wednesday, November 16, 2011

Nearly Finished!

Still need to add some posters, but besides that, almost done!

And so that all that will be left is conversion and uploading onto the store-fronts!

Then to Deck 1!


Tuesday, November 8, 2011

Walk-through Animation

A walk-through of my interior set of the gunship model.  Deck two.  A week's worth of rendering on an i7 processor!


Saturday, October 8, 2011

A few days worth of work behind me.  Starting materials and textures.

Thursday, September 22, 2011

Space Cruiser Adamant

I've been working on this model for a bit of time, now.  Still in WIP mode at this point, but I like how it looks so far, so I'm sticking with it!

A model like this could sell for $500 - 750 on sites like Turbo Squid or The 3D Studio.  But spaceships don't particularly sell for some reason.  It might be because people who are looking for spaceships want to design their own, or whatever.  But I hope this one does some business for me.

Hope you are all doing okay. =)


Wednesday, September 21, 2011

Spaceship Interiors

3d models of spaceship interiors are surprisingly rare on the Internet.  These interiors are by far my best selling items on Turbo Squid and The 3D Studio.  There's definitely a market for them, and I'm surprised more talented artists haven't decided to jump on the bandwagon.

Hope you're all doing okay!

Friday, September 16, 2011


I figure a picture of what I do is as good an introduction as any.  So I decided upon this, an earlier work I did, but am mostly proud of.

There are some things wrong with it, however.  I was never pleased with the footprints in the sand, and the depth of the scene isn't as well played as it should be.  The towers are enormously tall, though you wouldn't know it by the picture.  What would have sold it better is more atmospheric haze, though such stuff wouldn't logically exist on a planet this dry.  And I didn't make the character.

Despite these imperfections, I'm still proud of the effort, however.

I hope you are all doing well!

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