Sunday, January 22, 2012

Working on Textures in Blender 2.61

An idea into nodes in the new Cycles renderer in Blender 2.61.  It's a bit cumbersome at first, but I'm sure it'll get easier with time.

Needing to add some specularity maps to the hull so it doesn't look so flat.  But we're nearing the end of exterior texturing, now.  Preparing to upload to storefronts.



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