Rendering the final shot now! Things are shaping up.
Now I am passing most of the shots through the make-look-good-erator, which is basically a node setup that adds bloom effects and other nifty, sneaky techniques to make the video look more... uh, more... more good! =D
As you can see, the images are very similar to each other, but the lower one has passed through the make-look-good-erator and therefore looks more good. =)
Rendering final shot, will be done by Sunday. Final composite and uploading Part One probably Sunday or Monday! =D
Yay!
Dan
The 3D science fiction art of a starship captain born too soon. Hope you enjoy it!
Showing posts with label freighter. Show all posts
Showing posts with label freighter. Show all posts
Friday, March 30, 2012
Final Render and Composite
Tuesday, March 13, 2012
Friday, March 9, 2012
The Ice Base Almost Done
I've since added a railing for the hole in the ground, as someone wisely pointed out it needed that. Safety first on our imaginary ice planet. =D
Huge render over the weekend. Hopefully I'm almost done. =)
Dan
Thursday, March 8, 2012
Ice Base Still Going
Still going on with the ice base. I'm getting closer to completion, but there's still a lot to do.
Not happy with the lights around the access hole in the floor. So I'm planning on using one of my nice pre-made lamp models to replace the look. They come in a variety of shapes. =)
Dan
Not happy with the lights around the access hole in the floor. So I'm planning on using one of my nice pre-made lamp models to replace the look. They come in a variety of shapes. =)
Dan
Tuesday, March 6, 2012
Wednesday, February 29, 2012
Friday, February 24, 2012
I don't know why...
Monday, February 20, 2012
Sci-fi Corridor Walk-through and Gunship
A little more work done on the gunship.
A little more work done on the corridor set.
Altogether, a little more work. =)
A little more work done on the corridor set.
Altogether, a little more work. =)
Thursday, February 16, 2012
Dockyard Finished!
Another work finished. This one is goin' on my backdrop. Feel free to do the same with it if you want. I won't mind. =)
Hope you're all doing awesome!
Dan
The Dockyard
Hope you're all doing awesome!
Dan
Sunday, January 29, 2012
Minutiae
Starting to fix some details, such as the ground, the antennas and the various details. Still working on this thing. Don't know if I'll ever be done this picture! =D
Labels:
almost done,
bay,
blender 3d,
Desert,
details,
docking,
freighter,
land based,
landing,
materials,
spaceship,
starship,
WIP
Saturday, January 28, 2012
Details, Details, Details...
Labels:
almost done,
bay,
blender 3d,
Desert,
details,
docking,
freighter,
land based,
landing,
materials,
sci fi,
spaceship,
starship,
WIP
Friday, January 27, 2012
Docking Bay 95
Labels:
almost done,
bay,
blender 3d,
Desert,
details,
docking,
freighter,
land based,
landing,
materials,
sci fi,
spaceship,
starship,
texture,
WIP
Thursday, January 26, 2012
Space Freighter Finished
The unnamed freighter is finally done! =) You can buy it here.
And some pictures. =)
Hope you're all doing awesome!
Dan
Labels:
blender 3d,
Desert,
details,
finished,
freighter,
land based,
sci fi,
spaceship,
starship
Tuesday, January 24, 2012
Unnamed Freighter Continuing Work
Well, more work done on the unnamed freighter. Almost ready to post on the storefronts. Rendering one final turntable showing the ship in its pretty much completed state.
I've started work on a picture to showcase the freighter. =)
Getting close to finished, now. =)
Dan
I've started work on a picture to showcase the freighter. =)
Getting close to finished, now. =)
Dan
Labels:
almost done,
Desert,
details,
freighter,
land based,
sci fi,
spaceship,
starship,
texture,
WIP
Sunday, January 22, 2012
Working on Textures in Blender 2.61
An idea into nodes in the new Cycles renderer in Blender 2.61. It's a bit cumbersome at first, but I'm sure it'll get easier with time.
Needing to add some specularity maps to the hull so it doesn't look so flat. But we're nearing the end of exterior texturing, now. Preparing to upload to storefronts.
Dan
Needing to add some specularity maps to the hull so it doesn't look so flat. But we're nearing the end of exterior texturing, now. Preparing to upload to storefronts.
Dan
Saturday, January 21, 2012
Unnamed Freighter Textures 2
So working on textures some more. I was able to figure out how to fade out the textures a bit to let the geometry show through more. Now we're getting somewhere! I'm starting to like the direction this is going in. Still have to add some decals and whatnot. I'm not entirely sure how I'm going to do that, but we'll figure something out. =)
I'm not thrilled with the doors inside the hatches. I've got to fix those up, now. Otherwise, she's really starting to come together!
Dan
Friday, January 20, 2012
Unnamed Freighter Textures
I struggle with texturing. It's not as easy as modeling for me, for some reason. So far, we've got the general texture. Still have to add the detail textures, like arrows and warnings and text. Unfortunately, as seems to be the case with my textures, I'm not thrilled with how the model looks with the textures applied.
Hopefully it'll work.
Dan
Wednesday, January 18, 2012
Unnamed Freighter Update
Exterior is pretty much finished! Unless I add more details...which I don't think I will. I still need to texture it, but I'm not thrilled with the idea of doing that.
Next up: getting it ready for the Internet sales, and then working on the interior, should I still have enough creative juices! I'm really happy with how it's turned out. =)
Dan
Next up: getting it ready for the Internet sales, and then working on the interior, should I still have enough creative juices! I'm really happy with how it's turned out. =)
Dan
Saturday, January 14, 2012
Thursday, January 12, 2012
Getting Pretty Close
Getting pretty close to completing the exterior modeling on the unnamed freighter.
Still have to add the aft hatchway and build the interior. I'm uncertain how I'm going to do the aft hatch, to be perfectly honest.
Dan
Still have to add the aft hatchway and build the interior. I'm uncertain how I'm going to do the aft hatch, to be perfectly honest.
Dan
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