Wednesday, June 25, 2014

Padoen's Apartment Public Version Released

Public version of the apartment set from Plagarus Part 3 is available here.







Hope everyone enjoys it and that someone finds some use for it.

 Sci Fi Apartment Scene 2

Thanks,
Dan

Monday, June 23, 2014

Padoen's Apartment 3

Nearing completion of the public version of the apartment.  Into the detailing phase, which involves fixing up loose ends here and there and dropping props into it.  Once done with that, I'm going to start fleshing out the personal details for the Plagarus version.






Hopefully everyone is doing awesome.

Dan

Sunday, June 22, 2014

Padoen's Apartment 2

Still working on the details of the main area of the apartment.  After this, it's creating a door and atrium area, and furnishing and detailing the bedroom loft section.



After I'm finished the publicly available version, I'll put in some additional details, mostly consisting of personal decorations which are specific to the film, and then start blocking out the animation.  Fun times.

Have a happy week, everyone.

Dan

Friday, June 20, 2014

Padoen Titus' Apartment

Working on Part 3 of Plagarus.  All of the action this time takes place in a single set, Padoen Titus' apartment.  Working on it, but it's still a lonnnnng way from being finished.




Still have to add a bunch of stuff, like furnishings.  Have to add some futuristic couches, and a table and some nice chairs.  It's going to be tough, because this is supposed to be the bachelor pad of a disoriented and confused young man without much sense of tidiness.  Making messes in 3D art is actually harder than making clean, pristine places.  Oh well.

Hope everyone is doing awesome.

Dan

Friday, June 13, 2014

New Ship Design: Esquiline Class

Starting concept work on a new spaceship design, the Esquiline class.  If anyone can catch (without Googling it or otherwise looking it up!) where I'm getting all the class names for the Thrassi fleet from, I'd be impressed.  Palatine, Esquiline, Viminal, Aventine.

Here are the three design phases so far, as the ship goes through its conceptual adjustments:

First Day:




Second Day:





Third Day:




On the third day (today), I discovered I really liked the more squashed look of the ship than the very long look of before.  So I squashed it.  I discovered this by accident when I wondered why I liked the orthographic 3/4 view of the front (4th picture from the bottom).

The problem is that it's starting to resemble the Misanthropic Retreat a bit too much.  Granted, there are precedents for cars resembling other designs in real life.  We'll have to see how it turns out.  I'll probably put in additional winglet details around the engines.  This will probably be where the FTL drive winglets are placed and retract.

Dan

Thursday, April 24, 2014

Plagarus Part Two Released


Hope everyone enjoys it.  Watch in 720p full screen for best results.  It has English closed captioning as well.  This represents several months' worth of work all squeezed into just 2 and a half minutes.  Film making is tedious, slow and hard to do.  But if at least a few people enjoy it, then it was worth it as far as I'm concerned.

So, I hope someone out there likes it.

Thanks to Danny Rivera for helping me out on recording the voice overs and then doing the voice effects afterwards.  Thanks to the Blender community for their help, and thanks to the Blender Institute for making Blender.  I wish there was more one could do to promote such a great piece of software, but I guess the best way to do it is to produce as good art as we can with it so people can see it for what it is.

Hopefully, we get Part 3 out a little sooner this time.

Thanks,
Dan

Tuesday, April 22, 2014

Plagarus Part II Scoring Nearly Done

After this bit, it's probably posting time.  It's not perfect, mind you, but what can you do on a shoestring budget?

Danny had some problems with other projects and was unfortunately too tied up to really help out with the score for Part II.  Fortunately, I do own a selection of royalty free music I purchased about a year ago, which is fairly good.  Using Sonic Fire Pro, I'm able to time the music appropriately.

It's a pretty good program.  Only a few crashes once in a very great while for me, and it's useful for what I need it to do.  So I'm happy, more or less.  Of course, we could always use John Williams to score a little here and there pro bono, but, you know, we could all dream, right?


Looking at about 2 or 3 more days, depending on work and whatnot.  Working two jobs is murder, I'll tell you that...

Hope you're all doing better than I am!

Regards,
Dan

Tuesday, April 15, 2014

Friday, April 11, 2014

Commercial Work from back in 2012


Commercial work for an ad agency I was sub contracted under to make a CG sequence for a commercial.  This was made in Blender.  The client was reportedly pleased with the result.

Dan

Thursday, April 10, 2014

Nem Gate Work

More work on the indie film Nem Gate.  This has been an extremely challenging set.  It needs to fit inside an existing building, and it has a large number of components.  It is seen both from the perspective of a small control room (previously modelled) and from outside, as well and must connect to the outside of the building for a couple of shots.

Add to all this the usual challenges of designing the aesthetics of the concept, and you get an interesting challenge, that's for sure.  We're finally getting somewhere, but it is still very much in a messy work-in-progress state, I'm afraid.  So please keep that in mind.

It's unlikely that the exterior will be so brightly lit, but I figured I'd load in some detail just in case we've got some close-up shots here and there that'll need something in the background.

From the perspective of the control room built earlier



And this the control room set built earlier that connects to this hangar.





Hope you're all having a good day.

Dan
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