As I did in Part I, I'm using noise modifiers in certain bones on the character rigs to give the illusion of random movement. Struggling with keeping the characters out of uncanny valley. The problem will be greatly exacerbated by the very human-like characters in Part III. Danny and I are starting to look around for a more talented character animator, and I'm looking into re-rigging the character models for the next part. The current rig isn't sufficient (it's very old, now) for what I'm looking for in performance in the next few parts of the movie.
Color Corrected Render:
Sent off the raw cut of Scene I of Part II to Danny this morning, so he can start mixing the sound. Looking forward to seeing what he's got up his sleeve.