Monday, February 24, 2014

Blocking and Animating Plagarus


By far the most complicated part of making Plagarus is the character animation process.  Creating shots and ideas is extremely time-consuming and difficult.

The first step is always writing out the script.  The second part is recording the dialogue.  Both of those steps have been done for Part II.  Now we're onto the process of actually animating each scene one shot at a time.  This is the most complicated and difficult part.  It requires absolute quiet in the house and absolute concentration.  This is rare when you've got a family.  Patience is a must.  Frustration is your enemy.  Tempers can flare.  Feelings can get hurt.

Typically, the process involves listening to the recorded dialogue and laying it out in Blender's non-linear video editor.  Then I take the sound, and start blocking out shots and camera angles as I think they'd appear.  Character animation involves taking key-frames and refining them down, adding more and more frames until the final product is able to be animated.  See the 11 Second Club blog site for a good trainer on character animation.

Then comes the final render, and inevitably, a few re-rendered shots to correct any problems, such as fireflies and whatnot in the final render.

This could take days, or weeks.  The more time you spend on it, the better it looks, to an extent.

Dan

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