Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Monday, December 28, 2015

Conference Room Set Finished

So, finally finished the public edition of the conference room set and uploaded it.

Starship Conference Room B









And here is the text description:
_____

A highly detailed starship interior, suitable for use as a conference room, observation lounge, or officers' mess hall.

All previews rendered in Cycles or Blender internal engines, with post-processing nodes. UV mapping only guaranteed in .blend, .obj, and .ma versions.

Features:

--Included 25,000 px across equirectangular background image (1080p version included for low ram)*

-- Included props: 2 types of meeting chairs, easy chairs, a conference room table with a built-in holographic projector, decorative plants and planters

-- UV unwrapped screens, ready for video textures

-- Optimized for physical based render engines like Cycles or Octane

-- Maya version includes scene hierarchy and primitive light set up. (See presentation image for Maya hierarchy set up.)

*Note: Blender scene is automatically set to 'GPU Render'. The background is extremely large and may exceed graphics RAM. If so, select 'CPU Render' in the Render settings, or switch to the lower resolution version of the background.

As usual, have fun!
_________

This is the first time I've put up a triangulated mesh instead of one that tried to stick to quads as much as possible.  Which was a bit of a stressful thing, because tris are...well, rebellious at times, especially with UV unwrapping.  But I think it ended up okay.  I relied on triangles this time because of the modelling approach I did, which was much faster.  I figured that most people who purchase ready-made scene models like this aren't totally obsessed with topology.  We'll see how that goes...

It's also the first time I've uploaded a Maya version from the start.  I'm trying to go back and redo the older products to Maya, too.  But there are a lot of them, and converting them over to Maya can take the better part of two or three days, with all the elements that are in these scenes.  Ah, oh well. :)

So, I put this up here just in case someone on here might be interested in taking a look.

Hope everyone is doing well!

P.S.: And... as soon as I post this, Turbosquid goes down, thus killing my link! Isn't that just the way it works?  Well, hopefully they get the issues ironed out soon!

Friday, November 13, 2015

Finished Gingerbreed Sample Work

So, continued work on Gingerbreed.  The guys over at HiFI3D sent me some finals yesterday featuring one of the digital sets I built for them.

Here are some original OpenGL versions of the Colony set as it was being built:

Since this set was to be different from the rest of the sets built previously, I started with a single panel to get an okay from Jon and Szymon

The set was to be heavily damaged and distressed, but I started from a pristine state to get an idea what the location looked like before its demise

Jon and Szymon would give me helpful feedback on the project.  Since the scene was to include live action shots already completed, certain geometry had to be placed correctly to accommodate the paths of objects as they moved through the digital environment.  Some of these changes may stay, others may be removed at virtually any time in the production

The central core of the set was left for last.  Again, due to shooting constraints, the over all floor plan had to be followed closely




I model in Blender, because I find the modelling suite there to be easier and faster to work with.  But the film uses Maya, so the sets have to be exported to Maya scenes and set up in a certain hierarchy to facilitate lighting, texturing and shooting.
From there, Jon and Szymon take the modelled scene, light and texture it and then render it out for backgrounds for the action.  The results look like this:





So, that's what I do for a living. :)

Hope everyone enjoyed this little foray into the world of a digital environment modeller!

Dan
PayPal Logo

Followers