Thursday, July 21, 2016

Adamant Command Center Texturing Pass WIP

Hi everyone.  Sorry for the lapse in updates this past couple of months.  I'd been tied up in several projects and work was piling up. :(  But, had a week, here, to breathe and de-stress.  Here's the result when I de-stress!

I took the Adamant's command center and started texturing it and prepping it for finalization.

The scene relies very heavily on dubious topology and severe color correction to make it look good.  This is still very much a WIP in that I have to add the sweeteners to the holographic displays (control rings, numbers/letters/symbols, readouts, etc....) and flesh out some of the detail geometry--most notably the detail lighting and a few other things to highlight the scene a little more.

Hopefully everyone is doing good.  More work on this today to finish it out and get it done!

Have a good one, all.


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