Thursday, November 10, 2016

Nero's Fire Interior Update

Still plugging away on this.







Dan

Thursday, October 20, 2016

Nero's Fire Freighter Interior Corridor WIP

A new project.  Been a couple of weeks' worth of work on this one off and on dabbling on it letting it go where it wants to.





Still to do: Add doodads and props and fill out the rest of the rooms.

Substance Painter and Blender.

Hope everyone is doing awesome.

Dan

Monday, August 8, 2016

Starship Command Center Model

Hey all,

Well, another model finally finished.

Starship Command Center:

























Hopefully someone finds some use for it and everyone is having an awesome day.

TurboSquid and CGTrader

Fun times. :)

Dan

Sunday, July 31, 2016

Adamant Command Center Walkthrough

Still plugging away on the command center.  Should be done fairly shortly, once I complete the render passes for the various screens (still to be added) and holographic displays.



UPDATE: And here is what it looks like currently.  Still to do: add the aft blast door.






Hopefully everyone is doing awesome.

Thursday, July 21, 2016

Adamant Command Center Texturing Pass WIP

Hi everyone.  Sorry for the lapse in updates this past couple of months.  I'd been tied up in several projects and work was piling up. :(  But, had a week, here, to breathe and de-stress.  Here's the result when I de-stress!

I took the Adamant's command center and started texturing it and prepping it for finalization.

The scene relies very heavily on dubious topology and severe color correction to make it look good.  This is still very much a WIP in that I have to add the sweeteners to the holographic displays (control rings, numbers/letters/symbols, readouts, etc....) and flesh out some of the detail geometry--most notably the detail lighting and a few other things to highlight the scene a little more.




Hopefully everyone is doing good.  More work on this today to finish it out and get it done!

Have a good one, all.

Dan

Monday, May 2, 2016

Jaspera Central Core Modelling - Part One








Work starting on the interior of the core region of the station.  Got a rough idea from some concepts on what I want to do, so now it's just time to build it.  The video above is a timelapse of the concept phase of the station's interior.

Hopefully everyone is doing awesome.

Dan

Monday, April 18, 2016

Old and New Projects: Plagarus, Adamant Command Deck, and Jaspera Interspatial Station

Hey all,

Well, it's been a crazy few months, with commissions and stuff.  But it's time to get back to my personal projects that I've been putting off.  I have a mind-shelf full of ideas and I need to get them down in a more-or-less polygonal state before they get stale.

Jaspera


Since I've been a kid, I've had this idea of a space station that is, essentially, a giant mall in orbit of a very affluent planet.  This station, called Jaspera, had inflicted upon it one inept attempt thus far to build it.  I need to do something better this time:

A very old model I built over ten years ago... eww. :(

The scene above is very old.  But it's a general approximation of what I want to do with the space station.  It does capture the mood, as it was described in my original one-page description of the scene I wrote up when I was about 15, sitting in a lobby of a Chinese food restaurant that my father cleaned in Skowhegan, Maine.  (I had finished my job of vacuuming the carpet on the main floor, by the way, so I wasn't being lazy, as I recall...)

I want to build the following sections:

1.) Main Atrium -- This is pictured above.  It's a 20 - 30 story tall inner core with a skylight above pointed at the sun.  There walkways all around the periphery that connect to the various storefronts along the external hull of the station.

2.) Industrial Docking Bay -- The docking bay is at the bottom of the station.  It's where the thousands of space ships that visit the station every day have berths and refuel gantries to resupply the station.  It's a more industrial part of the station and less pretty than the civilian areas.

3.) Passenger Docking Bay -- At the top of the station.  It's a more elegant docking area, where yachts and whatnot dock.

4.) Shops -- I want to build some of the generic shops.  These can be modular in design so that I can make a bunch of 'em if I want.

5.) Ol' Baid's Bar -- A bar in my magnum opus, Armranath (a colossal film project which will never be made), but it would be cool to have the bar.

6.) Hotel Area -- An outer ring of the station is a massive hotel, with windows facing space or the inner core, depending on what you desire.  It'd be cool to see that actually completed.

At any rate, that's the goal.  Probably will take the better part of a year to complete.


Plagarus, Part 3


Plagarus... :\  I'm still working on Part 3.  Got a bit of work done on it this month!  But it's slow going simply because being a one-man animation machine is tough.  I may have recruited a real life friend to help me out on some of the animation, but he's still hammering out school over in Full Sail, so it might take a bit of time, unfortunately. So I apologize that this time around, you'll still probably be dealing with my crappy animation skills.  :(




I'd just like to say that the stills look a lot better than the actual action. :(  I'm dreadful at character animation, and try to avoid full body stuff at all costs.  But, I've chosen to focus on modelling mostly.  Movies are, by far, the most complex art form out there, and it takes more than one person to make one.

At any rate, I'm expecting Plagarus, Part 3 some time this late spring/early summer, depending on how much I get done.

Adamant Command Deck


Also, there is the Command Deck of the SSC Adamant, which I still have to complete.  I'm planning on getting that thing done pretty soon, as I was thinking about incorporating a scene on the Adamant in Plagarus.  We'll see how that goes, though.

------

So, there will hopefully be more updates coming on this page now that I'm through the woods and get to start putting attention on my own projects again.  I'll definitely try to put up a link to the Star Wars fan projects I was privileged to assist with for the Star Wars Fan Film Awards that are scheduled to be released in a few months.  Also, huge shout out to Ansel Hsiao who was gracious enough to allow me to use his awesome Star Destroyer model for the space scenes in one of the films.  I finally got to meet a personal inspiration--the guy that got my butt into gear with spaceship modelling in the first place--and it was awesome.




Well, that's about it.  Hopefully everyone is doing awesome and that things are going well.  If not, I hope things get better for you soon!

Dan
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