Client provided over all set direction, as all the sets must interact with live action actors. Therefore, at points where there is interaction (i.e., doors, consoles and whatnot), dimensions and placement of items must be precise. Modelling only has been completed at this point, and they provided me with some preexisting geometry to use, and I built on that as I went.
Digital sets are listed in the order they've been worked on. All modelling done in Blender 2.7x, to be exported to Maya for further work on shading, materials and lighting.
BRIDGE
The Bridge set had to fit inside the preexisting geometry of the front of the spacecraft that was already designed. Additionally, all of the consoles, chairs and doors had to be exactly placed so that human actors could interact with them seamlessly. Careful placement of interior elements made this possible.
MESS HALL
The Mess Hall turned out to be my personal favorite at this point in the ongoing project. The client requested that there be as much non-tessellated detail as possible, to accommodate the close-ups that would be required in the scenes featuring this set. Numerous greeble details sufficed for that purpose. The couch turned out to be the greatest challenge in this set.
HANGAR COMPLEX
The Hangar Complex is actually two sets connected to each other--a large storage chamber, and a smaller chamber attached to the first level of the hangar. This room had numerous pieces that were already constructed that the client requested to be extrapolated through the rest of the room. These meshes included the main floor, the crates and the corrugated exterior walls. Only one corner of the room was modeled. The rest had to be modeled from scratch.
Still work to do on the project, so more updates on the way whenever I finish them.
Hope everyone is doing awesome.
Dan